Under that i mean to add comfortable way, how you can combine different datatypes together, process them by one node and unpuck on different datatypes after that
For example i use Materials node to not create materials, but just to combine BitMaps and Heightmaps together - process them by one simple node and unpack in the end
Ye, i understand that nodes that could support that limited by just placing datatype in the world in random position/or displace it in another way - but it is already enough (for me, eheheh)
It will save a lot of time and will add more comfort of usage to the projects