Add ability to create own composite types

Under that i mean to add comfortable way, how you can combine different datatypes together, process them by one node and unpuck on different datatypes after that

For example i use Materials node to not create materials, but just to combine BitMaps and Heightmaps together - process them by one simple node and unpack in the end

Ye, i understand that nodes that could support that limited by just placing datatype in the world in random position/or displace it in another way - but it is already enough (for me, eheheh)

It will save a lot of time and will add more comfort of usage to the projects

@Tomatiy This one has definitely been talked about before, and is a planned feature for sure. Right now, the framework for this feature is in place (since 2021), the user side implementation is the part that’s due. Now that World Machine development is back on track, I hope this one is high on the list.

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