We use max for modelling/texturing mostly.
Maya for animation : camera shots and dinosaurs skeletons/IK/skinning.
And Qstudio to integrate all these things together and have a full quality preview from our engine (the Q engine)
I had to specialize myself into the field of landscape generators, and we found World-Machine pretty good at that, so we bought it and it’s now fully used in our automated pipeline just between the artist authored height/color maps and our “remapper” producing tiles for an icosahedron we tesselate on the GPU and render with displacement+normal map on the fly.
I shouldn’t give away too much infos, but as you requested it, and as we’re all fans of landscapes and virtual planetry generation tools here : I’m always happy to share more stuff .
The current earthsim (1.x) doesn’t have anything to do with the next wave we’re preparing (2.0 with the dinos) : it’s just a solarsystem browser on wich we plug documentaries flying around the Bluemarble mapped on a sphere : but it’s still rendered really nicely with great atmosphere effects and we’re getting more and more people who like it as a brilliant “HDTV” style screensaver. (working with Media Center as well)
Hopefully the success we’re getting will allow us to satisfy even more our customers with these animals walking on a paleo planet built from several tools such as world-machine and many others.
For the ones interested by the tectonic plates reconstruction stuff : I’ll continue to post my questions and thoughts on the Terrain Summit forum as advised by monkschain : http://terrain.cg-arts.org/forum/index.php?topic=93.0
Cheers.
Seb.