This is another project based on an Example World in World Machine called Great Rocks. It’s based on the Artist Point revision demonstrating the use of PBR material. On seeing it the first time, in the lighting that was set up for the scene, I thought it would make a great, rocky shore. My version has a bit more distortion and is 16 km square, hopefully enough to serve as a sea-level setting in a 3D scene. I included water geometry, but I don’t know if it actually created a water-tight volume or just a surface plane. It looks like the latter, but I don’t have a 3D app set up where I could go in and check.
I debated whether or not just “really liking” the original was sufficient reason to do such a close rebuild. It doesn’t really show anything new, unless you count adding a water mesh to my Scene Output. But it’s something someone might want to see in practice, so I’ll post the .tmd for it, as usual.
Odd. This time the link isn’t loading the 3D viewer. I’ll try it with the full embed link.
Great Rocks Coast 211110 01.tmd (361.5 KB)