I’m looking to recreate this mountain in WM:
The key point being, it is asymmetrical; i.e. there is a sharp rocky slope on one side, and a curved wall of silt/gravel drifting down the other. I am less worried about the details [sedimentary layers, & overlapping elements that would not be compatible with a heightmap] than I am with the basic shape.
I’ve gotten pretty far with combining two Voronois and adding some silty erosion, but I’m unable to make one side of the mountains look different from the other.