Axis problem between UE3 and WM

Hi, guys.

I am trying to use WM in conjunction with UE3.

But, I have to rotate heightmap about 90 degree to apply UE3 properly which extracted from WM.

Because, X-axis of UE3 coordinate faces upward.

Every time I extract resources from WM, I have to rotate every resources. It makes me sick. :frowning:

Is there anyway to support X-axis upward coordinate in WM?

or export heightmap been rotated?

Thanks in advance.

You can flip the x-axis using the Flipper: Devices > Filters > Flipper.

Unfortunately, flipping axis can’t solve this problem, I think.

Isn’t there any rotator?

There is no rotator.
I’ll report this as a bug now.

edit: But iirc there’s a macro for this floating around somewhere in the forum!