Basic Coverage/Coastal Overlay question

How can I use the Basic Coverage or Coastal Overlay Macros to generate some splatmaps for Unity? The colormaps from these macros look good but I don’t know how to get a 4 channel splat from them.

Hi there,

Splatmaps can be easily created within World Machine – in some ways they are even easier to make than a regular texture, although perhaps more difficult to visualize.

I’ve attached an example file showing how you can either create a normal texture or a splatmap texture below.

Notice how everything is the same except for the texture combining part – in a splatmap you just export the masks directly and use them within your renderer.

Thank you kind sir. That is exactly what I was looking for. :smiley: