Hi Folks,
I’ve uploaded a new “Basic Splatmap” macro to the library, suitable for people using Unreal Engine, Unity or other realtime engines that need texture weight maps.
The Basic Coverage macro from which it is derived has proven a very convenient way to create simple textures, and this macro extends the concept to produce Splatmaps as well.
An example file showing how to use is included here for your convenience!
Here’s the link to the library entry: