Like tiff and openEXR, both support high precision and HDR, maybe next time you can add the option of whether to enable this setting.
Crazy to say, I recently made a renderer in a WM code device.
Like tiff and openEXR, both support high precision and HDR, maybe next time you can add the option of whether to enable this setting.
Crazy to say, I recently made a renderer in a WM code device.
In the latest builds, RGB color processing is locked at 16bits/channel, memory concerns.
This is a use case where portable “per project” settings would be useful, like enabling 32bit RGB data in a project where it’s needed. Memory usage may climb, but not globally. Food for thought!
I’d love to hear more about the renderer. I appreciate that kind of insane thing. ![]()
I created a camera, traced the camera’s ray path, added sky lighting to the scene, and added several lens post-processing effects to finally get this rendering. Of course, it is very troublesome to move the camera. If the WM viewport interface can be opened, I can do better. In addition, I added different aspect ratios through localspace.
your code devices macro pack will cost all money ![]()
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gooooood work
the rivers look really awesome