Originally published at: Build 4043 ‘Hurricane Ridge’ – World Machine Help
This release brings the Flow Integrity device up to Hurricane Ridge standards, delivering substantial performance gains at high resolutions. It improves several other major areas of the program, including Create Water, Instance Scatter, and the handling of compositing throughout the app. We’ve also addressed numerous bugs and introduced a range of smaller but helpful refinements.…
- Macros and the Code device now retain port localspace status.
You can not imagine how grateful i’m for fix of that error
I have a lot of macros built as 2, 3 separate modules, just to process WorldSpace and LocalSpace spatial types
But now i can rebuilt each of them to one big macro, connect all controllers to one interface, and generaly save a lot of time and visual space of wires system
What i will start doing now, lol
Thank youuuuuuuu
Appears as if some release notes are missing for the Compare Maps
device!
I’m not actually sure why that one went missing - it’s in the help center post:
Build 4043 ‘Hurricane Ridge’ – World Machine Help
- Added a not-equal mode.
This is a very cool feature! I can’t wait to use this for an American southwest/mesa-sort of map.
i studied the sample world a bit, it looks like the secret sauce is using Create Water twice, once for the canyon and another time for the actual river inside.
How you copied Viewport image without saving of view interface buttons on top?