Hey there,
I have a fairly large issue which is leaving me unable to work for today. The thing is, we’re using a very complex node setup for our game project. Once we’re done with setting up a single terrain, we’re heading over to build a 16k version of it. I did that yesterday evening and was expecting to get my exported terrain by today morning to further work on it. Instead, I found World Machine telling my “Build completed successfully” although there are several nodes stating “Unbuilt” in the Device Progress list. Accordingly nothing has been exported at all.
We already created several other terrains in 16k, using the same setup on the same build machine. The only difference between these and my failed setup is the slightly higher amount of shapes inside the layout generators I used. So I suspect that my problem somehow relates to that.
Now I’d like to know: how did that happen? Did World Machine run out of memory or disk space during the process? Should I make our Admin install more RAM and/or a HDD with more capacity? I really need this terrain to be finished asap, so I’d be happy about some quick suggestions! Thanks!
[hr]
Here are the specs of our build machine:
- Processor: Intel Core i7-4700K CPU @ 3.5 GHz
- 232 GB of hard disk space
- 24 GB of RAM
- NVIDIA GeForce GTX 770 (if that’s of any importance at all)
I also attached a screenshot of the “finished” build window, a combined screenshot with the device progress and the build report and a shot of the WM preferences. Note that all devices in caps are layout generators.