I was wondering if there is a way to slice my terrain into a set number of sections and render each section seperately without screwing with the devices. I know i can basically zoom in and pan around in the world size and positioning options but that doesnt work well when you’re using lots of gradients and such for stuff like coastal regions. It would be really nice to be able to slice my terrain into 9 squares (3x3) and render each square out seperately.
In my case, i’m using this for Battlefield 2 which has a central terrain height map for the playable area and 8 surrounding lower res height maps so the terrain doesnt just end in view of the player. So you’d think i could just build the terrain and slice it in photoshop or whatever. The problem is that on the central terrain, i am able to use a 4096x4069 texture but since i can only build the terrain at a max of 8192, split that by three and i’m not getting the potential detail, if that makes sense.
Anyway, whether or not i can hack it, i think it would be a really useful feature. But i can imagine that it wouldnt be as simple as it seems with the way the different devices work. I guess my best option would be to build an 8192 terrain, use the midle 4096 of it and just stretch the surrounding terrain out accordingly.