Hi!
I need some advice/input on how to achieve a certain look; The first thing is that the terrain has to be a basic shape, so I used a Image editing program to make the basic layout::
http://members.inode.at/564513/basicLayout.png
The second thing is that the terrain is going to be used for a PC Game and so I need to keep most areas rather or not too billowy flat.
So now to the task at hand:: the idea is a desert setting; the black area was once a river that carved a path through the rock, prolly just like the grand canyon and is now dried out. What is the best way to do this?
The other part is that I add two small mountains in the top right and bottom left corner via WM; I think that my current approach is wrong. (right now I use a masked perlin noise generator and a combiner with add to get this result)
http://members.inode.at/564513/latest.png
Right now I Use the Basic Edition of WM