A tool to quickly create Holes with trigger collider to deactivate and activate collision in Unity 2017
Why they cant implement a simple tool
Thanks for the feature request! We always want to hear what would be most helpful to add to World Machine. I’m not sure that I understand what you’re trying to do, so just to be clear - are you looking to mark a part of the terrain to then delete it and add a cave into that deleted section? World Machine will help you sculpt terrain within a heightfield map - creating a cave by deleting a part of the terrain would be outside of the scope of what the software is looking to help users accomplish. Please let me know if I’ve misunderstood your question, though!
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