When saving my heightmap from World Machine as a 16bit tiff file and then re-importing back into Mudbox 2014 there’s a checkerboard effect that’s being applied to my terrain that wasn’t present inside of WM.
Is this due to artifacts in the file format? If so, is it possible to save as a 32bit RGBA tif instead of only 16? Maybe this would solve the problem?
Otherwise does anyone else know why this is happening?
Thanks!