Hi all,
I’m trying to make a multi tiered map where 0 height (black) would be the bottom of the ocean
a level at .2 of the total height for sea level / beach land / island (I’ll be adding geo for water oustide of WM)
a level at .4 height for a cliffside off the water
a level at .6 height for a short mountain range
My problem is the noise generator seems to generate at a level lower that the value I set in the constant.
Is there a way for me to clamp it at a specific height or range of values within the noise generator??
Right now I set a constant at .4 and noise will find a range (randomly) lower than .4
So If I want noise to be clamped between .395 & .405 how would I set that up?
File is included in this post.
There are 3 examples
1st has no noise and you can see that it looks flat and boring
2nd has noise set after each constant
3rd has noise set at the end of the logic chain
You can see in both 2nd and 3rd examples the noise generator seems to eat away at my constant
Reason I’m doing this is that I will eventually be stitching height maps together and would like to reduce the amount of offset between each height map.
Thanks all.