Greetings all. Got a bit of a problem.
I’m wanting to export a tiled terrain, and everything is working fine. Looks brilliant in WM.
However, I am needing to clamp my terrain to get everything back to the correct height after blurring, perlin and erosion. (Based on the Improving Real World Terrain example)
I’ve discovered that the problem I have is the Clamps I’m using. So I searched around, and people stated that it was the “Normalize Input” option that was causing issues with tiled terrains. However, I’ve yet to find solid info on how to go about getting this to work.
What I thought I needed was to create two clamps at the end of everything. One which just has “Normalize Input” ticked, and the entire elevation range selected. Then clamp is again with “Normalize Input” unticked, and then the range I wanted selected and set to clamp.
But this doesn’t solve my issue either.
Does anyone have a clue how best to go about solving this?
Thanks a lot in advance! Much appreciated!