Hello, my goal right now is to create a terrain that consists of a cluster of 5 islands. I’ve seen a few examples around, and watched the video tutorials, but they all mainly deal with creating just one island or land mass. Has anyone created multiple islands before? I am having a hard time applying the principles I have learned thus far to work on a correct scale where I can get realistic looking features on multiple islands using the filters available to me. For instance, using the advanced perlin works fine if I am working on one large island that takes up most of my work space, but if I am working on five separate islands, the features either totally break up the islands into jagged, fractal looking points or have no effect at all.
Also, on a related note, I like the coast erosion tool, but it always levels out my beaches to the ground plain of my terrain. This is a problem in the game engine I am using, as the ground level of the terrain and the generated water plate in the engine z-fight with each other. Is there a way to use the coast erosion tool at a higher altitude (i.e. create the smoothing effect of beaches around my islands, without flattening out the rest of my ocean plane as well).
Thanks!