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aaaa, ehehehe, yeeee - maybe i would like to have it only as first node in the chain
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Currently WM already have brush-placing abilities, maybe it will be more time-profitable not implement workflow similar to Blender, Unreal Engine as on provided video, but just improve that stuff that WM already have - Here is simple project created only on already-existing WM brush placing.
This thing is already integrated into procedural system as separate node “File input”. The improvement suggestion is similar to the issues that you can spectate on the provided picture - WM could have one big node for brush placing instead of multiple. With separate setting for each loaded file. Maybe with some new settings specifically for this node. So you will just manage a lot of brushes inside of one node, that already have Brush-placing intaface.
Look, - this WM intaface is already comfortable for brush positionation
Maybe something like “File Input Layers Node” will be good, it will solve the same problem as Combiners have:
Thank you Stephan for Layers node - General Discussion - World Machine Community (world-machine.com)