I’ve been trying to learn more about World Machine, and how to use Tiled output / layout generator to make large worlds, however, I’ve hit a small problem- I’ll try to explain:
I haven’t exactly figured out how to place certain elements in the layout view by themselves, since I’m filtering them into a layout that then is used to mask a “detail” map. I’m using this layout to define islands and other huge landmasses of the overall world, and bringing them together using a Combiner, but the problem with that, is that it only has 2 inputs. Here’s a quick example I whipped up using radial grads for islands:
As you can tell, there’s 2 different islands- but say I wanted to use more than just these 2- is it possible to somehow combine all of these, and feed them into the layout generator input?