This is a return to the kind of work I got into using World Machine for originally, creating fantasy world maps. I’ve shared an example of this sort of thing when I had a bug with my rivers and ocean, but that was really a work in progress, not a finished world. So, when another user brought up making world maps I decided to create something a little more complete and meant for sharing.
Although World Machine is supposed to go up to continent scale, to make working on continents practical, it is necessary to work at a smaller scale. I’m not sure what scale I ended up at but I started with a 100 km square extent and my base noise was at a 100 km Feature Scale. Once I was working, I changed Extents to suit the landmass I chose to work with, so everything from that point gained an entirely relative scale.
By my estimate, I ended up around 1.25% of full scale (World Units), so what I built would not be possible any other way in World Machine. The Feature Scale just doesn’t support it. Aside from that, and the absence of selectors for things like climate zone and weather, my little world ended up with some very nice rivers and island chains. I used Shapes and Distortion to create my desert mask, so there’s a nice division of temperate and arid land.
continents 211103 01.tmd (1.2 MB) - At 4K, this build sent my laptop into memory paging during the render, so depending on your memory you may want to change the render size before you view it. I can’t speak for the quality at lower resolutions. I really want to build it at 8-16K, but even discarding the intermediary steps, my system might not be capable of it!