Crash durring texture build

I am not sure what the deal is but my hds have a more than a terrabyte free, no one hd has less than 318 gb free and I am running with 4 gigs of ram.

Durring build it will get so far and then just crash outright. is there any kind of crash log I can post for you guys?

Is there a specific spot that it continually crashes at? A particular device? Tiled build or normal?

Crash reporting is difficult, but the basics can go a long way to helping track down and reproduce the error.

The build will start out fine, but as it goes along it uses progressively more memory(which is odd, why doesnt wm2 just plop the textures in the dir at each tile build instead of holding it in mem the whole time) When I finally exceed my ram it will crash.

Are you using WM 2.2? There were several memory leaks in WM 2.0 that would cause what you describe – in general in a tiled build the memory consumed should NOT increase as additional tiles are built – they are dumped to disk after each tile as you asked.

If you haven’t upgraded, do so first! http://update.world-machine.com

If you have and this is still happening, then I’d be very interested in seeing your world file. If you could, email to to me at support@world-machine.com and I will take a look at what is causing the memory leak.

yes, I am using the latest, I even tried the hot-fix stephen released.

It sounds like a new (previously unreported) memory leak, but I don’t know which device or subsystem is responsible without more information. Once I’ve seen the device network, tracking it down shouldn’t be too much trouble.

I can post up my source files tomorrow for you when I get back from my work out.

http://www.smoth.net/files/worldmachine/GRTS_RiverValley_011_source.7z

I have it compiling at a smaller size here. (even though it cannot stitch the tiles :slight_smile:

awesome, I’ll take a look at it and let you know what I’ve found.