Hi there,
I think it will be a cool thing, to have some ‘detail normal maps’ going on in WM…
See, we´ve got the ‘File Input’ generator, which can load some bitmaps for texturing.
But when tiling this bitmap across the terrain, the generated normal map is not affected.
What, if there woould be a way to provide a detail normal map + bitmap texture and the detail normal map
would be blended/added into the ‘overall normal map’, that WM can create?
Would be sweet possibility, IMHO
Cheers!