I’m trying to use the drop to surface feature because it gives better results than what I’m currently using. After drop to surface my roads are incredibly high- all maxed out to the default height of the shape it seems (here 800m).
I’ve set the network so that in world params it spans 0-800m. The layout road shape default height left at 800m.- just as in the tutorial tmd roads and rivers. The layout is plugged in the same way to the network as in that tut- the final terrain output just before erosion going into the roads layout.The roads layout terrain output going into the erosion.
I’ve tried using drop to surface in another test tmd setup and it works fine in there. I’m scratching my head as to what it could be. I did change the world height span at one point, but after rescaling all inputs, the terrain is behaving exactly as it should.
It’s almost as if the drop to terrain is broken. V 2.3.3.1
monks