hello,
I´d like to see (at least optional) some additional function on mesh-export.
Right now, only a uniform decimation is possible (and also only 1 format, afair)
Now, what I want to request is some optional “decimation-algorhytem”, that is not uniform, but more dynamic…
For example, I got some big hero-crater in one of my projects - when I decimate the mesh to about 3K tris on WM-mesh-export
, I get a pretty “jaggy” crater-rim (more like the shark-teeth) :lol:
Please implement a way to have WM-Mesh-exporter support regions dynamically, instead of uniform.
I hope you get what I mean?!
Kind Regards