Dynamic re-mesher (decimator for mesh export)

hello,

I´d like to see (at least optional) some additional function on mesh-export.
Right now, only a uniform decimation is possible (and also only 1 format, afair)

Now, what I want to request is some optional “decimation-algorhytem”, that is not uniform, but more dynamic…

For example, I got some big hero-crater in one of my projects - when I decimate the mesh to about 3K tris on WM-mesh-export
, I get a pretty “jaggy” crater-rim (more like the shark-teeth) :lol:

Please implement a way to have WM-Mesh-exporter support regions dynamically, instead of uniform.

I hope you get what I mean?!

Kind Regards

I use MeshLab to simplify the mesh

Yes, it´s a good tool!

But like L3DT, it has a better decimator, that keep things much more intact (example crater rim)… so why open another tool and such, if it
may be possible to do this in Wm right away? :wink:

Cheers!