Elevation in UE4

Hello,

So after importing the heightmaps in UE4 it’s always so much flatter than it shows in UE4. The solution to that has always been giving the landscape in UE4 a high Z value. But I have a problem with that. Now anyone know how can we import the heightmap and have a 1:1 elevation as in WM without touching the Z value in UE4?

Been playing with maximum elevation in WM it works well in WM but doesn’t affect the heightmap after export whether the elevation is 1000 or 16000 after export both maps look the same.

Change the Z scale. Times the world height used from World Machine by 0.1953125 and enter that number in Z scale, this should give you the correct height.

Increasing Z scale result’s in stepping artifacts on the landscape. (something like a heightmap precision problem but caused by stretching the landscape towards Z axis)

I have not noticed the stepping artifact situation, what is the resolution of your tiles? Also make sure the importing X and Y number is based on total size of all tiles in map from WM, as this Number has to be adjusted as well, but is based on total length and width from WM, this may correct the stepping artifact problem.