Hi, I’m trying to design a terrain for a vehicle simulator, the world size is 1.5km x 1.5km.
The problem is I can’t seem to get realistic erosion happening. I’m trying to get good, continuous flows but it doesn’t seem to be working, they stop after only a short distance and pool (where real water would eventually fill the area and then overflow, creating continuous water courses). This picture is the kind of thing I’m trying to achieve (channel running off bottom left): http://www.cepolina.com/photo/nature/mountains/air_views_mountain/5/air_view_mountain_landscape_hills_desolation.jpg
Another issue I have is with defining the size of the erosion channels, I would like to have the channels join up into larger channels sooner instead of having many small ones.
I’d like to get there with minimal manual work. Any tips would be greatly appreciated, thanks for reading,
Sam.