Discovered World Machine a few days ago and liking it a lot. I’m having a problem with Erosion, though, can somebody shed some light into how to World Machine determines the dimensions (in world units) of an erosion feature. My erosions are always scaled with the terrain.
Let’s say I create a new terrain and set it to be 16x16km big (I set that size both in the Generator node and also in the World Commands->World Size menu). When I add channeled erosion to the terrain I get some good-looking erosion features. Looks about right, too, the erosion channels I get are about the right number for a 16x16km area and would be severeal meters wide in world space.
Now I set the size of the terrain to be something much smaller, say 1.5x1.5km). The terrain square becomes accordingly smaller in the viewport. When I apply erosion again, I get the same number of erosion channels as I got on the big terrain! Meaning that the erosion pattern shrinks to fit the size of the terrain, but in world units the channels are much smaller now. I would expect to get fewer channels that are as wide as the ones I get on the big terrain, otherwise the scale impression is off.
Any idea what I’m doing wrong here? Do I need to add some math nodes to get this to work or is there a setting like “Width of erosion channel in meters” that I’m missing?