Hi,
I’m blending 4 2048x2048 textures together and assigning them to the mesh by Height.
When I save the resulting bitmap I only get a 512x512 texture.
How do I fix this?
Thank you
jaw
Hi,
I’m blending 4 2048x2048 textures together and assigning them to the mesh by Height.
When I save the resulting bitmap I only get a 512x512 texture.
How do I fix this?
jaw
Hi there,
Your output size will be whatever you assign in the Project Settings & Parameters dialog. Simply change the resolution to change the resulting bitmap size.
Regards,
jaw
Hi I am having the same issue. I want to build my world in a 4096x4096 resolution and also bake out maps in 4094.
I have gone into World Commands > Project settings and have put the “normal build resolution” onto 4096 but it keeps resetting back down to 513x513…
What am I doing wrong?! Any help would be fantastic!!