I have not really thought of a good Project of the Day, but I did play around with an old technique for faking forest. I mentioned it in the post I made about doing Heather in a small scale terrain in the Scottish Highland thread. Like that one, this technique calls for an adjustment; the scene should be taken as being about 10% of world scale. If you added trees like these to a normal terrain, they’d be massive and totally unrealistic. This kind of forest works for middle background in a 3D scene, because the trees are essentially just cones. Still, when you don’t have something that will handle populations of full tree models, it can come in handy.
fiddle 211029 01.tmd (91.0 KB)