I had an idea, after making the Woods/Woods Texture macros, for how to make more broadleaf-like trees using the Probability method of the Forest macro. After a quick prototype test, I updated the Forest macro, giving it a Radius and Mask Radius properties to plump up the trees, and decrease their height (controlled by Mask Radius).
fiddle 211029 01.tmd (1.6 MB)
Forest.dev (93.4 KB)
