That should be easy, but for me, i is not. I remember getting this done years ago, when I used WM, but now I’m using it anew, I am stuck. Can someone please help?
File Input -> Load -> OK
Nothing
Why is my bitmap not generated? What am I not doing right?
Hi!
- If it is an RGB texture, Check “interpret as RGB” in the file input properties.
- If it’s an RGB heightmap, make sure it’s compatible with world machine.
- If it’s a regular heightmap compatible with WM, Try to hook it to an overlay device, and then build.
- If it still does not work, tell us what file format are you trying to input. Also, provide a screenshot of your problem (A picture is worth a thousand words!).
Thanks
I tried what you said - didn’t work.
However, a .png format worked. Seems I’m going to be using .png until I can figure out the problem with the .bmp.
Thanks for the response.