As the pandemic (and associated unemployment) trudges on in my state, I’ve decided to spend some time working on building out an environment design portfolio, with the hopes of eventually going into that as a career. This first piece was originally an attempt to create a realistic mountain range resulting from a convergent plate boundary, but that idea fell to pieces real quick. Instead it just became a simple mountain peak scene that I decided to practice texturing and rendering within Terragen. The final result ended up being one of my best pieces, in my opinion. Heightmap was done in World Machine, texturing, lighting, etc was done in Terragen, and I used Photoshop for some light post-processing. Let me know what you think!
Below is what I had coming directly out of World Machine. Currently rendered at 4k, I’ll be doing a higher resolution version in Terragen, and I’ll be using 8k maps for that (mostly to smooth out some masks exported from World Machine that may be more visible at higher resolution renders).