Bug 1) sometimes my Tile output is flipped vertically. I can’t figure out why or what causes it… I think it might be resolution of the output. If I build with tiles of 512, they seem to render fine. Yet, my prior build was at a resolution of 2048 per-tile and some of my output was flipped vertically. This is NOT on all output types, it’s only on certain type of node layout… which does have some ‘tiling’ 16-bit .tif inputs, getting combined with other data in the file before getting output.
bug 2) I am having garbled (odd looking, sometimes inversed, other times blank, other times incorrect tiling edges) data in some of the tiles in a set on these same layers - I can’t figure that out either. Anyone else seen this sort of described behavior, know any work arounds?
Help! I’m in a tight squeeze