These posts have been really helpful. Easily the best I’ve seen for creating splat maps in WM. Looking at the last example made it really easy to get my terrain to export to two splat maps.
Which tools do you think are best suited for creating climate variations over a very large map? (things like having a lower height snow level towards the northern end that is higher towards the south) My attempts to use layout generators to create climate zones just feels very blocky even if they are filtering other random generators. Would you think that is the best way to go and I just need to find the right set of values or is that the wrong strategy completely?
Hey guys! I apologize for my delay–I’m in between finishing work for a client and moving to a new apartment. Should be back in a couple of days. Also, I got my new microphone, so production of my video series will begin as soon as possible.
And I’m glad to see this thread has been helpful to you, Rollo! About your question, I’ll have to sit down and try some solutions, to look at it firsthand. I might try something over the next couple of days, and might have an example file here the same time I release the sandstone example.
Oh, I´ve got one question, regarding the “fall off” tuning:
Is there a rule of thumb, on what value to set here?
Or is this a “try-and-error” kind of thing?