These posts have been really helpful. Easily the best I’ve seen for creating splat maps in WM. Looking at the last example made it really easy to get my terrain to export to two splat maps.
Which tools do you think are best suited for creating climate variations over a very large map? (things like having a lower height snow level towards the northern end that is higher towards the south) My attempts to use layout generators to create climate zones just feels very blocky even if they are filtering other random generators. Would you think that is the best way to go and I just need to find the right set of values or is that the wrong strategy completely?