I’m not sure if what I’m trying to accomplish is possible, but for my sake I’m hoping it is.
I’m looking at the tutorial file which comes with the program - Rivers and Roads.tmd - and I’m trying to figure out if I can split the output from the Basic Coverage macro into separate layers. Ideally I’d like whatever gets colored as sand / rock / vegetation / erosion to be exported separately from the macro (I already know how to add parameters, etc…), so I can direct them as output to .raw files
I’m a complete noob when it comes to this tool, all I know how to do is generate height / normal maps but unfortunately for me, I need the bitmap split up into several bitmaps with each texture / color / whatever residing in a seperate bitmap (so that they act kind of like layers in photoshop).
Anyone have any idea how to do this?
Thanks,
Zach