I’ve got a new computer, and I’ve been getting back into World Machine as a result. First of all, going from an AMD FX-6100 to an AMD Ryzen 5 2600X is insane. Build times are way faster now (though this could also be a result of LTE, either way, I can now build full worlds at 4k resolution in the time it took my old computer to build 2k, and 8k maps are an actual possibility now).
This world started out as an attempt to recreate some real world geography, but I started iterating too much and destroyed all the detail I’d made, so I turned it into practicing texturing. On that subject, for making coastline maps for lakes created by the Create Water node, does anyone know a better way than using the lake mask output and putting it into an Expander node? Or if not, does anyone know a better way to remove essentially single pixel lakes from the mask than manually painting out the problem areas (either using a shapes device, or in an external program)?