Having some trouble with File Input resolution

I have a 4k texture I’ve exported from a game engine, and I’ve placed it in as a ‘File Input’ node in to World Machine.
The trouble I’m having is the resolution of the image when I build World Machine at 4k resolution seems to be scaled by the relative detail of the pixels.
Please look at this image here:


The detailed area to the bottom right is at a higher resolution somehow than the rest of the image, despite it being part of the same image.
It’s been a few years since I last touched File Inputs with World Machine and I’m not sure what’s wrong. How can I get the entire image to come out at full resolution?

  1. I’d like to see the settings you have in the file input device, world parameters settings.
  2. Open the file in an image viewer, and see if it looks pixelated in full resolution. If you can, please show it here too.
  3. Just in case, build it again at different resolution and see if that works.

Never mind, it was a problem with the source file…
Everything is fine :slight_smile: