I have a 4k texture I’ve exported from a game engine, and I’ve placed it in as a ‘File Input’ node in to World Machine.
The trouble I’m having is the resolution of the image when I build World Machine at 4k resolution seems to be scaled by the relative detail of the pixels.
Please look at this image here:
The detailed area to the bottom right is at a higher resolution somehow than the rest of the image, despite it being part of the same image.
It’s been a few years since I last touched File Inputs with World Machine and I’m not sure what’s wrong. How can I get the entire image to come out at full resolution?