Hi all. Help needed.
A bad side effect of terrains is that they often look as if they were “cut out” of a much wider landscape, the edges look sharp and unnatural:
The idea is to fade out the edges by a height mask (.BMP image or .TER file). White = 100% height, black = 0% which multiplies the existing terrain:
Unfortunately, I haven’t found a solution (including WM 1.0) to use the mask image as a multiplier from 0% to 100%, I tried multiply, subtract and many other things. Probably I am doing something wrong. An approved solution and exact step-by-step guide would be appreciated, not any assumptions.
Thanks,
Karsten