Given the time that WM has been around, and the fact that it is more complex than some other programs, I think the documentation is sadly lacking.
When we want to use important tools, and utilize features that ease workload, knowing how to use those features is vital.
Just for comparison, Unity, UE, CryEngine, etc., all have detailed documentation, even if we were to exclude videos, they explain every “dot” in the program.
Not so WM. One has to feel themselves through features that are there, which would make work easier.
One example is the River device. There are features like “Load Reach from File”, and “Switch Upstream end”. Cool. So I can load my rivers from a file! Wow! I can actually put all the rivers in without having to hand-draw each one! Great!
How should my file look? What should it contain? Can it have a whole lot of rivers, or just one?
That’s where the docs come in handy. I usually download the docs, but I have not done that yet, so I google. Found something. River Device
I reach the end of the page, and it does not include an explanation for this feature.
Not the case with complex tools popular with Graphics artist and developers, as far as I know.
Is Blender well documented? I don’t know, but I am sure to find a video explaining any feature in Blender, because it is extremely popular.
I think WM is a great program, as I am recently discovering. I think its usefulness can be greatly improved if the documentation was more thorough, and did not leave out features, as if they were unimportant, or the documentation needed to be just a few lines or pages.
Or are the feature just too basic, to require mentioning? What about the poor novice like me.
Sorry to be so lengthy.
Now I will do the next thing where the documentation fails - ask a
question on the forums, about loading a reach from a file to the River Device. Thankfully, my internet connection is behaving.