Holes in exported heightmaps in Tiled Build

Hello,
I’m doing a tiled build (5x5 tiles of 1025x1025 pixels each but heightmap files built contains “holes”…
These holes are not along the tiles edges.
What’s going on here?
When building at 513x513 it does not happen…

Hi there,

I received one other report from someone about a possible propagating NaN or denormalized number, which produce this problem.

Can you post your world file here, or if it is confidential email it to support@world-machine.com.

I will see about fixing this and getting the patch released relatively quickly.

E-mail sent, hope you can find a solution!

A further followup:

There appears to be some numerical instability happening in the Thermal Weathering device at high strength values. Try reducing the strength to below .24 to remove this problem. A permanent fix is under research.

This issue has been fixed and will be in the next patch.