Hey there,
I’m fairly new at using WM2, but I already love how fast, powerful and dynamic it can be.
However I’ve been having -major- issues with the whole hole thing.
On a simple terrain 9/10 times there is no issue. (however i’ve had holes in a simple perlin noise device that i haven’t even edited yet.)
When I have a terrain that’s a bit more complex: http://img26.imageshack.us/img26/9818/screenshot1mcg.png
It is nearly impossible to get a full working render, and boy it’s unbelievably frustrating, because these holes disappear and appear randomly when you modify the device where they originate.
for example:
The above terrain renders perfectly fine in the preview. however when I build it it ends up like this: http://img26.imageshack.us/img26/4574/screenshot2ijh.png
looking back I can tell that it started with this:
http://img23.imageshack.us/img23/8752/screenshot3r.png
the result of the erosion device.
When I then change any of the sliders just a tick and build it all again, the final build I end up with is this:
http://img27.imageshack.us/img27/2852/screenshot4rsm.png
and when I change it back it looks different still. it’s almost impossible for me to debug whatever might be messing it up, because there is no clear pattern at all.
It gets worse when I try to have snow in there as well.
Here is another version of the above terrain, this time trying to include snow: http://img27.imageshack.us/img27/8541/screenshot9z.png
After much ‘jiggling the wire’ so to speak; messing around randomly to try and get it to work I manage to have a working preview with snow:
http://img25.imageshack.us/img25/64/screenshot5gaq.png
You’d think I was home free right?
Well, I press Build, waiting 2 minutes for snow to finish building http://img25.imageshack.us/img25/9348/screenshot6x.png
and then I get this: http://img25.imageshack.us/img25/3529/screenshot7spp.png the same is mirrored in the output files:
texture: http://img27.imageshack.us/img27/8418/screenshot10o.png
heightmap: http://img27.imageshack.us/img27/7861/screenshot11zjv.png
Depending on how much I mess with it it will render more or less, but because it takes 2 minutes each time I have yet to figure out a way to render this completely without any artifacts.
Looking at the erosion device if that build, it didn’t fail nearly as bad as it did in the first example, but there are still a few small holes: http://img27.imageshack.us/img27/6545/screenshot8i.png
And this is only at 512x512 by the way. I’m using the free version.
Why is this happening?
I’m personally guessing it has something to do with the graphics card, or at least something hardware related, since many people aren’t having these issues.
Here are my specs if you’re curious (although I’m aware that given the system/version I have they’re not being used to their full potential):
Windows XP,
2.63 GHz Intel Core2 Duo,
Nvidia 9600M GT with 512 Vram,
4GB ram
However the key question is not why it’s happening, but rather how can I prevent it from happening, or at the very least is there any kind of workaround where I can force it to render more accurately. i’d be willing to give up the preview and have it take longer if at the very least it would render error free.
Please feel free to try the file out yourself. It should be attached.