Hi,
I’m trying to setup a workflow for generating and modifying terrain heightmaps between few programs and WM is the last problematic part. What I need to do, is get 512x512 heightmap into WM, than run it through a few devices (like erosion) and then get the modified bitmap but at same SCALE out.
Currently I’m unable to do that because with any combination of dimensions in file input and World Commands/World size i get 0.96km or 1.08km terrain size (i know there are “relative” things in the process). Than when I render out output file, my heightmap is a bit smaller or a bit cropped. And I don’t like the idea to for example try render out a larger heightmap with my original map being smaller inside this bigger map and than try to crop and downsize in photoshop.
Is there a way how to setup all this so I can get exactly same heightmap in and out through let’s say just FileInput -> FileOutput devices?