I realize now I’m looking more for a tunnel system, because I’m making maps for Ark Survival Evolved. Also, the tunnels don’t need to look picturesque, but instead need to function as an interesting paths for players to explore when they enter a mountain.
What I have made so far is a system that can generate 1km boxes filled with pathways and rooms. No layouts are used so I can generate a whole new tunnel system with the ‘random’ button.
Not shown is the mesh ceiling output, complete with stalactites, it matches the shape of the underlying floor contours. When placed over the box, the environment is completely enclosed. The peg sticking up in the corner of the box wall matches a similar peg in the mesh ceiling and is used to align them.
The entire box terrain would be placed inside of a mountain in the main terrain. Etrances/exits are created in the Unreal Engine itself, by painting holes in the terrain box walls, and inserting a short mesh tunnel to the outside terrain.