I’m trying to figure out whether World Machine would allow me to do the following.
I have a shp file which represents a specific region of the world.
I can export that as a png but it is 8-bit so when I import it into Unreal Engine it has steps.
What I would like to do is import that into World Machine??
- Is that possible?
- Have world machine ‘smooth’ out the steps caused by the low bit image…? possible?
- Then cut a whole out of the land based on another heightmap (from a shape file) that I have.
I’m trying to avoid having |_ type steps in my landscape but retain the overall shape… so I really want \ vs. |_
Can this be done?
Any advice would be greatly appreciated.