Hi,
I am working on an animation where the camera flies across a terrain which I built in World Machine at 2048 pix.
Its not long enough in the direction I am flying so I need to extend it.
I tried rebuilding the terrain in World Machine using the same settings on a 4097 world size but the build just runs forever and never produces anything.
So I thought an easier way to do this would be to export the terrain I already have as a bmp using FEO. Then tile it up in photoshop, flipping the tile so the connection is seamless, then re-import it into terragen in a larger world using FEO Inflator or Firmament bmp import.
All works ok - I end up with twice the flight length and no visible connection in the terrain.
My problem is that whatever I do, the re-imported file has had some noise introduced into it and results in a rougher surface appearance than was in the original.
This occurs even if I only export and re-import the same file with no changes.
It also seems to occur if I export from World machine in any other format than terragen.
Is there any way around this - as the extra roughness is ruining the effect I need.
Perhaps I should be thinking about importing the same 2048 terrain into World Machine twice then sticking them together - having flipped one to avoid seams - then output directly in Terragen format from WM.
Is this possible ? If so how do I do it ?
Thanks for any input.
Cheers
Geoff