This is the node tree I have built up at the moment…
Very good, WTG. I like the way you made the mountains block the edges in a natural way. A game level need to hide edges of the map.
Thanks for the thumbs up. Is there anything you think I could work on and how you might go about fixing it? Currently the issue’s I’m facing is creating naturalistic mountains resembling more of the St. Mary’s lake in Montana. Here’s a reference sheet, also if you guys have any comments or idea on how I should tackle the texturing process please let me know. I use the costal overlay just to get a base idea of how this environment is looking.