Currently the file input node uses relative / absolute paths for filepath mapping.
The heightfield output also allows you to use relative paths.
However, the mesh output does not… nor does the standard bitmap output node.
(also, all of these nodes have very different looking interfaces even though to an artist type these sort of things are very similar.)
In a team/project environment, having relative paths for everything would save a lot of time. This includes copy to a ‘network drive’ as well as cloning a project (renaming the root folder for that terrain) and using it as a template for a new terrain or even a variant of that style (say taking the look and feel of a single play map and using it as the basis for a multiplayer map.) Currently, when I do an copying or cloning, I have to go in a remap a whole bunch of nodes