Hi.
I’m trying to use WM2 to build a heightmap for Skyrim.
This software is great and I’m getting better and better at fine tuning my landscapes everyday, but now I’m facing a limitation in Skyrims’ engine.
The problem is Skyrim’s terrain mesh is not high poly enough to manage too sudden height drops and rises, so I get rips in the mesh when I use detailed maps from WM. Actually it can reproduce details like erosion channels pretty well, as far as the channels’ sides are not too steep.
I can select these problematic areas through the slope selector, but then again, I cant take care of them directly.
Is there any way or any device that could help me smooth up these slopes without having to re-set the whole chain to dim erosions?
Thank you =)