Hi everyone!
I have on my hand this project where I need to morph the landmass of some continent into present day. It has to be nearly accurate as scene dynamics depends on it. What I have currently after 2 months of work is:
A. Present day material
- Landmass heightmap
- Landmass alpha and water alpha derived from the heightmap.
- Texture created from nasa’s blue marble 46k map. Landmass only.
- Ice cover alpha image sequence for morphing ice cover to present day.
B. From past
- Just a 5 frame storyboard in jpeg format.
I have no idea how to approach this problem. Please, I need some suggestions quick. If I can animate just the landmass alpha, I can derive other elements from it as well. I have access to these tools:
Vue 9.5 xstream
Maya
Terragen 3 pro animation (which I bought just a few weeks back and have no experience using yet)
Blender 3D (beginner’s experience)
Please I need some educated suggestions on this quick.