Hey all I am having issues importing a continental sized world machine tiled build into ue4 I’ve provided some screenshots below regarding what is going on.
If anyone has any suggestions or tips they’re greatly appreciated, thank you.
The terrain
Project settings
Tiled settings
UE4 Imported result
As you can see not only is the height messed up, but the tiles are not pieced together properly either an there are various strips that don’t match facing different directions etc…